- 3 reviews
- 3 completed
I kind of expected this class to be slightly more engaging than it is. Probably because I just kind of inferred from the title that it'd be more about how individual learning processes for each area work rather than all this general "one size" tricks that don't actually fit all (as proven if you look through the discussion boards) There have been some small insights in the lecture videos (though it's sometimes extremely hard to watch through them because they're a bit boring and sometimes feel like there's a lot of unneeded information crammed in to make a point that could have easily been summarized into probably a sentence most times) Still, since there are only two weeks left in the course and I'm obviously not getting anything to show for taking this flimsy piece on learning (I really should've gotten out on seeing the teacher mainly pitching their own book; which was pretty much on the class description) I'll probably just sit back and just worry about the other online courses I'm in (they're much more interesting, anyway) I'll probably still do the work for this just to finish it, though.
It's very much an introductory course to game design in general; maybe because the platform isn't really one that can support coding lessons so it'd be hard to go anywhere past that. I will say that some of the concepts (like the video on certain AI types) only really work if you're making some very specific types of games (though that might only be due to the fact that the examples were given on a dry erase board instead of on a computer through coding) There's also the fact that it was a bit hard to catch what some of the terms were supposed to be; I think if it weren't for the fact that I was currently a part of a game making community at the time and had comparative terms to put with the meanings I might have been completely lost. Though, even with that some of the quiz questions tended to be more ambiguous and a lot of the answers just made it worse. Even with those, it's not a bad class; the videos were interesting (which was good, since I was usually watching them more than once to make sure I actually understood the concept being talked about) and the ambiguity of some of the quiz questions, as annoying as they were, made it challenging. As said though, it's very much just a general overview of game design concepts.
This course was actually fairly fun and interesting (though I did have some personal problems watching some of the lectures due to my own tolerance, but that's okay; I actually noticed I'm not as affected if I only listen, and it's the audio that's usually important) One major problem with it, though (and I noticed another reviewer on here mentioned this) was with, of course, the peer reviewers. For the two peer review assignments the "rubric" is just a set of guidelines (and this is stated clearly in BOTH pinned threads on peer reviewing; it's actually the first thing stated in both) so all the complainers do have some reason to flood the discussion forums after seeing how some people grade. Though the Course team can't really do anything about it, so it's pretty much a moot point. This isn't to scare people off, in fact the assignments are still fun even though some peers mark too strictly (it's a downfall of p2p, really) and those two assignments are only 20% of the grade (though I could see how a person on the signature track would be annoyed by been graded down if they happened to have a great explanation but were off from the guidelines) I'll probably even take it again, mostly because life got a bit busy so I missed the submission date for the last quiz and peer assignment. I will say that the quizzes were challenging to me, but all the answers are in the videos and it tells you by the quiz which sets of videos will be included (under the Weekly Assignments page, anyway) So, in summary the course is great some of the peers not so much, but that's what happens in courses. I'd still suggest it to anyone interested in Forensics and how all of the science behind it works.