Motores gráficos en videojuegos: game engine

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Motores gráficos en videojuegos: game engine

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Coursera online courses
Coursera's online classes are designed to help students achieve mastery over course material. Some of the best professors in the world - like neurobiology professor and author Peggy Mason from the University of Chicago, and computer science professor and Folding@Home director Vijay Pande - will supplement your knowledge through video lectures. They will also provide challenging assessments, interactive exercises during each lesson, and the opportunity to use a mobile app to keep up with yo...
Coursera's online classes are designed to help students achieve mastery over course material. Some of the best professors in the world - like neurobiology professor and author Peggy Mason from the University of Chicago, and computer science professor and Folding@Home director Vijay Pande - will supplement your knowledge through video lectures. They will also provide challenging assessments, interactive exercises during each lesson, and the opportunity to use a mobile app to keep up with your coursework. Coursera also partners with the US State Department to create “learning hubs” around the world. Students can get internet access, take courses, and participate in weekly in-person study groups to make learning even more collaborative. Begin your journey into the mysteries of the human brain by taking courses in neuroscience. Learn how to navigate the data infrastructures that multinational corporations use when you discover the world of data analysis. Follow one of Coursera’s “Skill Tracks”. Or try any one of its more than 560 available courses to help you achieve your academic and professional goals.

Provider Subject Specialization
Humanities
Sciences & Technology
4765 reviews

Course Description

VERSIÓN EN ESPAÑOL Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11. Un curso donde cualquier persona podrá entender los conocimientos básicos sobre el funcionamiento de un motor, y donde las personas con formación en programación aprenderán a crear su propio motor. El curso está estructurado de tal forma que desde el primer día tengamos resultados en pantalla y cualquier persona pueda seguir el propio curso. El resultado será un pequeño motor... VERSIÓN EN ESPAÑOL Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11. Un curso donde cualquier persona podrá entender los conocimientos básicos sobre el funcionamiento de un motor, y donde las personas con formación en programación aprenderán a crear su propio motor. El curso está estructurado de tal forma que desde el primer día tengamos resultados en pantalla y cualquier persona pueda seguir el propio curso. El resultado será un pequeño motor de videojuegos 3D sobre DirectX11, donde crearemos un pequeño videojuego de tipo FPS. IMPORTANTE Subtítulos en inglés disponibles. _________________ ENGLISH VERSION For those who ever wanted to know how to create a video game, in this course we will explain how to create a small engine, one of the main elements in any video game. This course wants to understand their concept, understand what is this nucleus called 'game engine'. We will analyze their role and which utility it has to provide in aim to be used in a video game. We will do all this by explaining how to create a small engine which will allow us to create a DirectX11 video game. A course in which anyone will be able to understand the basic knowledges on an engine's functioning, and where people who have studied programming will be able to create their own engine. This course is structured so that from the first day we have results on screen and anyone can follow them. IMPORTANT English subtitles are available for this course.
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