Concepts in Game Development (GamesDev)

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Concepts in Game Development (GamesDev)

Course Details

Cost

FREE

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Course Provider

Open2Study online courses
Open2Study offers a way to learn about a wide variety of subjects from some of the best institutions. Explore the origins of crime with Griffith University, learn how to paint and draw from instructors at Abu Dhabi University or discover the world of music at James Cook University. Whether you love to travel the world or are the CEO of your own company, Open2Study offers free, high-quality education. Every course has its own classroom where you can learn through interactive videos, quizzes...
Open2Study offers a way to learn about a wide variety of subjects from some of the best institutions. Explore the origins of crime with Griffith University, learn how to paint and draw from instructors at Abu Dhabi University or discover the world of music at James Cook University. Whether you love to travel the world or are the CEO of your own company, Open2Study offers free, high-quality education. Every course has its own classroom where you can learn through interactive videos, quizzes and collaboration with fellow classmates. Learning a new subject takes only four weeks, so you can try one or try them all. The online classes are taught by leading industry professionals so that you're getting the most up-to-date information possible. If a subject piques your interest, look into an accredited degree from one of many universities that Open2Study partners with and take free courses related to that topic. New content is constantly being added to Open2Study to provide a unique learning experience for everyone.

Provider Subject Specialization
Humanities
Sciences & Technology
18 reviews

Course Description

Explore key ideas in game design, programming, architecture, game engines,player experience and game AI.

There are lots of different skills that go into game development. This course is about key technical concepts in game development, and has been developed for people of many different backgrounds and skills. Some programming experience would be nice but is not required.

We start by looking at the central role of game design and common development processes used in the industry. You will see how game software can be broken into parts that work together, and in particular the idea of game engines.We’ll explore the relationship between game design, balance and player experience. Lastly we’ll look at enhancing player experience though the use of AI techniques.

What will I learn?

  • Essential game design elements and the role of a game designer
  • Key game development stages and principles of agile game development
  • How games are like magic...

Explore key ideas in game design, programming, architecture, game engines,player experience and game AI.

There are lots of different skills that go into game development. This course is about key technical concepts in game development, and has been developed for people of many different backgrounds and skills. Some programming experience would be nice but is not required.

We start by looking at the central role of game design and common development processes used in the industry. You will see how game software can be broken into parts that work together, and in particular the idea of game engines.We’ll explore the relationship between game design, balance and player experience. Lastly we’ll look at enhancing player experience though the use of AI techniques.

What will I learn?

  • Essential game design elements and the role of a game designer
  • Key game development stages and principles of agile game development
  • How games are like magic and real-time systems
  • That programming is made up of simple steps, and how procedure and object oriented programming can help us structure our game code
  • How messages and events are key concepts in games at different levels within game architecture
  • About graphs and other data structures that help represent game worlds and characters
  • How a game design can be described, modelled and implemented as simple game architecture
  • About the emergence of game engines and the relationship of games to other data-driven applications, including concurrent and distributed architectures
  • How to implement games using iterative step-by-step processes, by selecting, implementing and testing
  • That rules are central to games, and that game balance relates to fairness and bias for players
  • How physics can be used to create realistic force-based movement, for individual characters and groups
  • About AI techniques that can add interesting behaviour to game characters, including decision making, action planning and path planning

Reviews 7/10 stars
1 Review for Concepts in Game Development (GamesDev)

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Hannah Geene profile image
Hannah Geene profile image
7/10 starsCompleted
  • 3 reviews
  • 3 completed
4 years, 11 months ago
It's very much an introductory course to game design in general; maybe because the platform isn't really one that can support coding lessons so it'd be hard to go anywhere past that. I will say that some of the concepts (like the video on certain AI types) only really work if you're making some very specific types of games (though that might only be due to the fact that the examples were given on a dry erase board instead of on a computer through coding) There's also the fact that it was a bit hard to catch what some of the terms were supposed to be; I think if it weren't for the fact that I was currently a part of a game making community at the time and had comparative terms to put with the meanings I might have been completely lost. Though, even with that some of the quiz questions tended to be more ambiguous and a lot of the answers just made it worse. Even with those, it's not a bad class; the videos were interesting (which wa... It's very much an introductory course to game design in general; maybe because the platform isn't really one that can support coding lessons so it'd be hard to go anywhere past that. I will say that some of the concepts (like the video on certain AI types) only really work if you're making some very specific types of games (though that might only be due to the fact that the examples were given on a dry erase board instead of on a computer through coding) There's also the fact that it was a bit hard to catch what some of the terms were supposed to be; I think if it weren't for the fact that I was currently a part of a game making community at the time and had comparative terms to put with the meanings I might have been completely lost. Though, even with that some of the quiz questions tended to be more ambiguous and a lot of the answers just made it worse. Even with those, it's not a bad class; the videos were interesting (which was good, since I was usually watching them more than once to make sure I actually understood the concept being talked about) and the ambiguity of some of the quiz questions, as annoying as they were, made it challenging. As said though, it's very much just a general overview of game design concepts.
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Rankings are based on a provider's overall CourseTalk score, which takes into account both average rating and number of ratings. Stars round to the nearest half.