Game Prop Texturing Fundamentals

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Cost $29/mo
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  • On demand

Course Provider

Pluralsight online courses
Pluralsight's mission is to publish high quality online training courses for professional developers, IT admins and creative artists. Over 750,000 Learners have already made use of the 3,500+ Courses available in this extensive library. Pluralsight delivers world-class training that¹s easy to comprehend and quick to learn. That¹s the beauty of being taught by experts. Course authors are an elite group of tech and creative professionals, innovators and leaders. As a subscriber, you are ...
Pluralsight's mission is to publish high quality online training courses for professional developers, IT admins and creative artists. Over 750,000 Learners have already made use of the 3,500+ Courses available in this extensive library. Pluralsight delivers world-class training that¹s easy to comprehend and quick to learn. That¹s the beauty of being taught by experts. Course authors are an elite group of tech and creative professionals, innovators and leaders. As a subscriber, you are connected with authors through discussion boards for ongoing, real-time learning. Courses give you the experience and skills you need to succeed on the job and grow your career. With downloadable exercise files, you can follow along with the video to practice applying your new skills. Pre- and post-course assessments track your progress. When you successfully complete a course, we you receive a certificate and an official transcript to validate and build your online resume.

Provider Subject Specialization
Sciences & Technology
Business & Management
11 reviews

Course Description

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.
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