Maya Modeling Tools

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Cost $25/mo
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  • On demand

Course Provider

Treehouse online courses
Imagine an environment where you can become an expert on a topic that interests you through interactive code challenges, exercises and insight from some of the best professors in the nation. You can become an experienced coder and know all there is to know about HTML, Javascript, HTML, CSS and so much more. One of the instructors is Chief Content Officer Nick Pettit, who is an experienced designer and public speaker, so he knows how to get concepts across in a clear and concise way to give...
Imagine an environment where you can become an expert on a topic that interests you through interactive code challenges, exercises and insight from some of the best professors in the nation. You can become an experienced coder and know all there is to know about HTML, Javascript, HTML, CSS and so much more. One of the instructors is Chief Content Officer Nick Pettit, who is an experienced designer and public speaker, so he knows how to get concepts across in a clear and concise way to give you the best learning experience possible. The professors of online classes at Treehouse deliver content in an informative yet easy-to-understand manner to suit a wide variety of learning styles. This learning platform features online quizzes, in-depth video lectures and code challenge exercises to help apply what you've learned to real world situations. With Treehouse, developing your career means learning straight from the professionals in a concise period of time so you can promptly use those skills in the workplace.

Provider Subject Specialization
Sciences & Technology
1217 reviews

Course Description

If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish ... If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets.
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